Spiderbite News Bite!


As you can see, I've created a paradigm shift in the gaming industry. Albeit a very blurry paradigm shift.

Ok, but in all seriousness, I've begun production on Spiderbite again. With the 1.0 update, the story is now complete... in a sense. If you've spent the time to play through the game enough times to actually find all the ending "cutscenes" you'll know that the plot is still very convoluted. For those who haven't picked up on it, I'll give you a little bit of information.

You aren't really a spider.

The apocalypse has begun in the recent past.

Now, obviously, there's a lot more to it. But this isn't what I made this post for. All I wanted to say is that I plan on adding more story, be it in easter eggs or maybe even a whole new game!

I recently began experimenting with the physics capabilities of clickteam fusion, as well as other functions. This means I may be able to implement a good amount of content either in another game or in additional updates.

Finally, using the cool new stuff I've learned, I've begun implementing new challenges into the game that should appear in the next update.

I'll leave you with a hint as to what I've been working on. The new challenge finally implements something people have been screaming at me to implement... but it doesn't make the game any easier.

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