Version 0.2


Wow, that was fast!

I uploaded the .exe file, waited  a few hours, and you found some game-breaking bugs I had absolutely no idea about and next to no way to test! Well done!

This update will (fingers crossed) fix a great deal of them, and fix a couple of other things.

  • The player should now be able to move. I don't know how you managed to play without moving, but you deserve a medal for it.
  • The "Smolder" skin has been replaced with "Winter", which should be much more visible. Seriously, I have no idea how anyone was able to play version 0.1 from what I've heard.
  • Full-screen can now be toggled. Better yet, when the game is full-screen, the image quality of the sprites doesn't tank super bad! 
  • The achievements have been fixed.
  • A quit screen has been added. Access by pressing escape at the main menu or pressing "Quit." Use your mouse and click "Yes" on to quit the game.

Okay, that should hopefully take care of the majority of the bugs that I know of. A lot of this I can't test effectively at the moment, so if you find any more bugs do not hesitate to leave a comment explaining exactly what went wrong. By the way, a good deal of the things I can't test may be a result of it being a new player instead of a returning player, so some could be fixable by selecting "Restart" in the main menu.

Stay tuned for Version 0.3!

-Monsterbat

Files

Spiderbite2v0.2.exe 66 MB
Dec 22, 2019

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Comments

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(3 edits)

Hi Monsterbat, I had a few go's at the game (version 0.2), and I found it much more enjoyable to play, although there were a few things that struck me as odd:

- It took me a while to look around the Menus to discover that the spider DOES have limited ammo (and health, which I found odd as I always thought it died after just one hit :p), so a visible ammo, coin (a summation of all the coins you collected in previous playthroughs and the coins you just received every few black + green fly kills) and health counter would greatly help (unless you want the player to mentally keep track of all 3 counters while zig-zagging all over the screen to dodge enemies and collect hearts :p)

- Changing the skins and using the Cap helps keep the spider visible against the background; choosing None for the skin makes the spider look quite pale black and nearly invisible, unlike Truth and Winter D:

- I'm not sure what the Web upgrades are for, but they are nice to look at, for now :p

- I can only backtrack/backstep (go back one step) to the Start Menu from the two Menus I mentioned before ('How to Play' and 'Upgrades') by pressing the Escape button; to exit the other Menus, I have to press the top-right button (the one next to Maximise) on the screen (or Quit from the drop-down menu in the top-left of the screen) in order to quit the game and try again.

- The Cannon weapon is great for mowing down more than one enemy in a single line, but it is terrible against the flying stag beetles (takes >6 Cannon bullets to kill; never actually got to kill a single one with this weapon, compared to the Pistol with 3 bullets and the Shotgun with 3-4 bullet sprays) :(

- Even when I have clicked Maximise for the game screen (as shown below; my screen resolution is 1920 by 1080, by the way, on a Windows 10 Lenovo laptop), the words at the bottom and top of the screen get clipped a bit; the same goes for the Start Menu as well.



That's all I have for now; do let me know if you need me to check other parts of the game :D

Edit: I can defeat the flying Stag Beetles with 1-2 Shotgun bullet sprays, not 3-4 :p

Well, now I can definitely watch the grass grow in the background (not sure what upgrades unlocked it, but it's a cool feature nonetheless, aside from the occasional difficulty in keeping track of what's going on in the screen), though that little rotating insect (that sounded like a crying baby) made me feel bad after I shot it (AND spooked me out with those eyes, and the sudden blackout) :(

Not sure what the Athenaeum mode is all about, but I'll check it out soon :)

Ah, now I understand what the Athenaeum mode is about; now I feel bad for killing over 500 flies :(

Perhaps you could make the Shotgun and Pistol bullets more visible, either by changing the colour to be darker, increasing their width/thickness, or both?

Also, the Experience counter fills up rather slowly despite the umber going up quickly, and I have to close the game to exit the 'You Died' screen D:

- The text at the top of the Start Menu gets clipped (I think it's supposed to say Income)


- The words in the Athenaeum are overlapping each other

(+1)

I really appreciate you taking the time to show me all of these bugs, especially with screenshots so I know exactly what the problem is!

I'll be investigating what's causing a lot of these problems, but I have a feeling a couple of the alignment issues are due to the full-screen option with clickteam fusion being a tad buggy. If that's the case, I can try to find a way to make the game more full-screen friendly. In the meantime, exiting fullscreen to view what's been cut off then returning to full-screen might make things a bit more enjoyable. :)

(+1)

Oh! One more thing.

There are, in fact, counters for your ammo and your health in the top and bottom corners of the screen. However, when you enter full-screen, it appears the top and bottom of your screen become cut off, preventing you from seeing that important information. (Full-screen is currently the bane of my existence, since it doesn't seem to fit to the screen on your computer but does on mine.)

I may fool around with different placement for the ammo and health counters, but in the meantime the choices are guess what your ammo and health are or exit full-screen. :(